Behind the Scenes of the Fallout Universe, Gaming’s Most Unexpected TV Hit
The Fallout TV show is back to its platform, and it's fair to say that audiences were delightfully shocked by the quality of its debut season. By portraying the retro-futuristic, nuclear-ravaged United States through the lenses of three different characters, it managed to capture different facets of the player's journey.
There was vault-dweller Lucy, attempting to do the right thing and finding that the barren landscape made that very difficult; Max, the Brotherhood of Steel new recruit, who begins to question his cult's authority and creates plenty of trouble in powered exoskeleton; and the Ghoul, a standout performance who has long since lost any sense of morality out in the irradiated wilderness.
Setting the Stage for the Second Season
The debut season's finale disclosed a major secret about the culprits behind the atomic conflict that sealed a society in subterranean shelters for hundreds of years. It also posed several enigmas unanswered for the next installment – and, this time, anticipations are much greater.
“We’ll take ‘pretty good’ – let’s get that on a poster,” quips Jonah Nolan.
“Heading into the initial season, people were like, ‘Just don't mess it up’,” states a key figure from the games. “We’re over the moon with the response to the show, so this time people are arriving with more enthusiasm and altered expectations.”
The Mojave Beckons for the Next Installment
The new season is located in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and cast in the franchise, despite the fact that it was a bit broken at launch.
“It’s more of a arid atmosphere, a Southwestern essence, that’s so key to that game,” notes the co-creator. “That dusty, desolate Route 66 aesthetic of the game is so much fun to translate into the show.”
In the series narrative, a considerable period has elapsed since the story of the New Vegas game by the time the characters arrive there. Yet, the creators indicate that it will honor the gamer's experience.
Crafting a Tangible World
The Fallout TV series is praised for its tangible quality – its production team prioritized real props and locations were constructed, reflecting the makeshift nature of the towns in the games.
“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all filmed against a blue screen,” says another of the showrunners. “The key objective of an translation, especially of a video game, is to seem like it’s real.”
Actually, virtually each creature you see on-screen is physical, even the notoriously frightening radioactive creatures known as the apex predators. In the show, they are created using practical effects, and were reportedly quite terrifying up close.
Made by Fans, for Fans
The Fallout series succeeds because it is developed by talented film-makers who are also passionate gamers, in collaboration with the visionaries behind the source material. This mutual respect for the lore is evident in the end result.
The second season is debuting on a episode-by-episode basis rather than as a full-season drop, marking a change from the initial release. This format will allow for a different viewing experience, something the showrunners themselves are excited to engage with.
“It has more depth, it’s larger in scale, it’s funnier, it has a lot of revelations,” promises the game director. “I’m looking forward to seeing what people think.”